Top-Angebote für Munchkin Zombies online entdecken bei eBay. Top Marken | Günstige Preise | Große Auswahl. Töte die Lebenden! Friss ihre Gehirne! Gehiiiirrrrneee! Hier kommt das bislang krankeste und makaberste Munchkin-Setting! Ihr Munchkins seid nun Zomb. Bereits ab 15,99 € ✓ Große Shopvielfalt ✓ Testberichte & Meinungen ✓ | Jetzt Munchkin Zombies 1+2 günstig kaufen bei texascowboychurch.com
Munchkin Zombies 1+2 (DE)Top-Angebote für Munchkin Zombies online entdecken bei eBay. Top Marken | Günstige Preise | Große Auswahl. Töte die Lebenden! Friss ihre Gehirne! Gehiiiirrrrneee! Hier kommt das bislang krankeste und makaberste Munchkin-Setting! Ihr Munchkins seid nun Zomb. Hier kommt das bislang krankeste und makaberste "Munchkin"-Setting! Ihr "Munchkins" seid nun Zombies, tretet Türen ein und fresst Gehirne. Die „Monster“, die.
Munchkin Zombies Bejelentkezés VideoMUNCHKIN / MUNCHKIN ZOMBIES - Spielregeln TV (Spielanleitung Deutsch) - Pegasus Spiele Munchkin Zombies 4: Spare Parts. Home Sortiment Neu Angebote. Ähnliche Artikel. Mike Dietrich Cookies ermöglichen es einer Webseite, bereits getätigte Angaben wie zum Wer Wird Millionär Heute Gewonnen Benutzernamen, Sprachauswahl oder der Ort, an dem Sie sich befinden zu speichern und dem Nutzer verbesserte, persönlichere Funktionen anzubieten. 2/27/ · It’s the sickest, silliest Munchkin yet! The players are zombies, kicking down doors and eating brains. The “monsters” they’re attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever they’ve /5(62). Munchkin Zombies is based on the original Munchkin and can be combined with it or with any other Munchkin set (see the last page). The foes in this game are mostly normal people just trying not to get eaten, but the rules still refer to "monsters", for consistency with . Munchkin Zombies 2: Armed and Dangerous, a card expansion for Munchkin Zombies, has a new Mojo (Patchwork Zombie) and a new Power (Hungry). It comes with the standard set of curses, monster enhancers, Go Up a Level cards, etc. New monsters include the /10().
Duplicate Power cards give no extra effect. When you die, you keep all the Powers you have in play, just as you keep your Mojo.
Some Powers may require discards to use. You may discard any card, in play or in your hand, to power a Power. Each Item card has a name, a size, and a value in Gold Pieces.
Each Item is also good for something. It may give you a combat bonus, or a special ability, or both. An Item card in your hand does not count until you play it; at that point, it is "carried".
You may carry any number of small Items, but only one Big one. Any item not designated Big is considered small. If something lets you have more than one Big item for instance, the StrongPower and you lose that ability, you must either correct the problem immediately or get rid of all but one Big item.
If it's your turn and you're not in combat, you can sell the excess Big items as long as you have at least 1, Gold Pieces of Items to sell.
Other- wise, you must give them to the lowest-Level player s who can carry them! If any Big items are still left over, discard them.
Likewise, you may also use only one headgear, one suit of armor, one pair of footgear, and two "1 Hand" items or one "2 Hands" item. If you are carrying two Headgear cards, for instance, only one of them can help you.
You should indicate Items that can't help you, or extras not being worn, by turning the cards sideways. You may NOT change your used and carried Items during a combat or while running away.
You cannot discard Item cards "just because". You may sell Items for a level, or give an item to another player who wants it. You may discard to power certain Mojo abilities and Powers.
And a Curse may force you to get rid of something! Trading: You may trade Items but not other cards with other play- ers. You may only trade Items from the table - not from your hand.
You may trade at any time except when you're in combat - in fact, the best time to trade is when it's not your turn. Any Item you receive in a trade must go into play; you can't sell it until it's your turn.
You may also give items away without a trade, to bribe other players - "I'll give you my Arm and a Leg if you won't help Bob fight the Action Hero!
Like we could stop you. Selling Items for Levels: During your turn, you may discard Items worth at least 1, Gold Pieces and immediately go up one level.
If you discard for instance 1, Gold Pieces worth, you don't get change. But if you can manage 2, worth, you can go up two.
You may sell items from your hand as well as those you are carrying. You may not sell items to go to Level If drawn face-up during the "Kick Open The Door" phase, they immediately attack the person who drew them.
If acquired any other way, they go into your hand and may be played during "Looking For Trouble", or played on another player with the Wandering Monstercard.
Several monsters in this set are rogue zombies. They are all tagged Undead. You may play any Undead monster from your hand into com- bat to help any other Undead, without using a Wandering Monster card.
If you have a card that can be used to make a monster Undead, you may play it with a non-Undead monster to use this rule. If you're blending Munchkin Zombies with other Munchkin sets, the Undead from those sets can join the horde, too!
Clerics from the original Munchkin get bonuses against all Undead monsters, even if those Clerics are zombies themselves.
Certain cards, called monster enhancers, raise or lower the combat strength of individual monsters. Yes, you can have a negative enhancement.
Monster enhancers may be played by any player during any combat. All enhancers on a single monster add together. If there are multi- ple monsters in a combat, the person who plays each enhancer must choose which monster it applies to.
Any Item card may be played to the table as soon as you get it, or at any time on your own turn other than in combat unless the card itself says otherwise.
Any one-shot Item can be played during any combat, have it in your hand or on the table. Some one-shot Items, such as the Wishing Ring, may also be used outside of combat.
Other items stay on the table in front of you once they are played. You may keep Items in front of you that you cannot legally use be- cause of your Mojo, Powers, or because you're already using other Items of that type.
Turn these Items sideways. These Items are "carried" but not "in use". Exception: You may have only one Big item in play at a time unless you have a Power or a card that will let you use more.
Other Treasure cards like Go Up a Level cards are "specials". Steve Jackson's macabre card ideas and John Kovalic's disgusting art. The players are zombies, kicking down doors and eating brains.
So bravely the munchkins go forth, with mousetraps on their feet and a bowling trophy protecting their poor rotting heads.
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Diese sollen in They say you don't need a board to play Munchkin. That is technically true, but if you want to enjoy playing Munchkin - get yourself a board.
Any deluxe set will do. My guests and I felt like the zombie edition really improved upon the game mechanics from the original.
After playing the original twice, I was done with the series. Then someone busted out zombies and I gave it another go.
We have now put our set through at least 15 plays, and ordered the adventure time set and the post apocalyptic set. Love this game.
This is one that is always pulled out on game night, my top pick. It is so fun to see everybody turn on each other and try mess up each other winning the game.
A great price too. This is a bit different than your average Munchkin game because the players are undead. It's still funny and still a lot of trickery.
The game board looks nice. This set has the cardboard standies but I've seen some with bonus plastic pawns also.
Not that really matters just something I've noticed. This is different enough that it can't be combined with other munchkin decks though.
One person found this helpful. My husband and I love zombies. This game is way fun. My husband and I love zombies, so we really appreciate the zombie humor on the cards.
The artwork on the cards is fun and it is a great time. We love the Munchkin games - and this one is no different. Arrived in great condition and on time.
Cool game. Fun art. Its an ok change to the original but the game needs alot of expansions to be as good.
This is my favorite munchkin game out of all of the versions. It's so much fun to play, and this is definitely a bit easier for everyone to enjoy as opposed to niche munchkin games like Cthulu or Pathfinder.
I love this game!! I have played with kids as young as 10, and it always provides a good time. See all reviews. Top reviews from other countries. I can't say I prefer it to I can't say I prefer it to the original, but it feels fresh if you got bored of the original.
Haven't mixed the sets yet, it's on my to-do list. Report abuse. Love the game. The game is more attention conscious than regular card games.
The first playthrough was a lot of reading as there are different instructions on the cards. However, once you get pass the reading and the confusions, it is fun to play.